![]() In the same vein as Fuse is another new power - Ultrahand, apparently named after the Nintendo toy from the 1960s. With the wealth of weapons, objects, and crafting materials in the Zelda universe, the possibilities seem endless. Yet these are only a handful of examples. Fuse allows players to combine two unrelated items to craft something with new, exciting properties.ĭuring Aonuma's presentation, we witnessed Link attach a stick to a pitchfork to create the world's longest polearm, combine a mushroom with a shield to trigger a cloud of smoke in which to perform sneak attacks, and integrate an arrow with a Keese eye to invent a heat-seeking projectile. I don't know about you, but when I saw Link merge a tree branch with a boulder to create an entirely new weapon from scratch, I got downright giddy. Providing extra texture to the concept of weapon durability is arguably the most thrilling addition to Tears of the Kingdom so far: the Fuse ability. In the words of Mike Tyson, "Everybody has a plan until they get punched in the mouth." As a result, players must expect the unexpected and improvise in real time. Indeed, the combat framework is set up to allow players to start a fight according to a certain game plan, but then steer the encounter, via weapon durability, enemy artificial intelligence, and the physics engine of the game, into unknown and unforeseen places. To me, the transient nature of weaponry in Breath of the Wild, and now ostensibly in Tears of the Kingdom, is foundational to the unpredictability and versatility of combat. When I saw Link's fragile tree branch weapon shatter during his first fight with a Construct - a new enemy type - I breathed a sigh of relief. Many players understandably dislike weapon durability in The Legend of Zelda, but I'm not one of them. Perhaps the most polarizing feature of the game's predecessor Breath of the Wild, weapon durability means that the hero Link's weapons - swords, shields, bows, and the like - will decay over time from use, setting up tense combat situations where a favored weapon might shatter in the middle of fight, prompting players to think on their feet. Well, for one thing, we know weapon durability will return. ![]() So, what do we know - apart from the fact that many of us will have less money come May 12, thanks to an abundance of special edition Tears of the Kingdom merchandise? Some burning questions, however, remain unanswered. While producer Eiji Aonuma was understandably reluctant to reveal all of the game's secrets, he did, in the course of his demonstration, confirm several interesting things about the upcoming adventure regarding new and returning mechanics. By Evan Norris, posted on 30 March 2023 / 3,155 ViewsĮarlier this week, the world was treated to 10+ minutes of uninterrupted gameplay footage from the highly-anticipated Zelda game, Tears of the Kingdom.
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